Saturday 14 March 2015

Episodes 2 & 3 - Black Masks and Angry Trees



Better late than never: Sessions 2 (played 16 Feb 2015) and 3 (played 2 Mar 2015)

Dramatis Personae:
  • Kam (Male Vanara cleric of Hanuman – Richard Green)
  • Nymeria (female Urskovian human, barbarian – Lucy Mounsher)
  • Olrik (male dwarf monk – Wayne Furmidge)
  • Open (male tiefling wizard – Alex Hegazy, absent for Session 3)
  • Aris, male Bathuran human, bard (NPC)
  • Amira, female Bathuran human,  fighter (NPC)
  • Lucinius, male Bathuran human rogue, merchant (NPC)
  • Lodvik, male Urskovian human fighter, Lucinius’s bodyguard (NPC)

Lubzug’s Wayside Inn

Following Sarjan the bounty hunter’s cryptic ultimatum, the party decide to take matters into their own hands. Their attack on Sarjan’s quarters initially yields mixed results, as the outer guard goes down but attempting to pull the curtain of the bay aside provokes a volley of arrows. Nymeria and Kam go down briefly but are rescued and resuscitated by Amira and Aris, though at the cost of Amira's precious healing potion. A second assault is better co-ordinated and another of Sarjan’s thugs falls, while the bounty hunter and his remaining injured sidekick are captured. The proprietor, Lubzug, intervenes to insist that there is no looting of bodies or brutality towards prisoners; Sarjan admits he was hired by Iacomo Pavone to bring Amira back to Parsantium where she will be forced to marry.

The next morning the caravan continues along the Via Bathura towards Koinepol, the chief town of Etressia.

Black Masks

As the road passes through woodlands, an attempt is made at ambush. Bowmen attack from one direction – though a well-placed sleep spell from Open silences them quickly – but this is revealed to be largely a distraction as a trio of masked attackers pounces on Amira from the rear and attempts to carry her off. Their attempted kidnap is inept, however, and they and the bandit leader are killed while the bowmen are captured. The bandits are members of the Black Masks, a long-standing bandit group which once ranged largely unopposed in this area; recently however their activities have been curtailed by the increased confidence of the Counts of Etressia, especially the current incumbent, Timitos. It is with surprise that the party discover that the masked leader is none other than Lubzug, landlord of the Wayside Inn! In his tunic they discover a parchment, presumably originally carried by Sarjan, commissioning the retrieval of Amira for a handsome reward of 250 gp. It appears that the innkeeper has disposed of the defeated bounty hunter and taken it ypon himself to complete the commission, with no greater success.

The awakened bowmen are released after being stripped of their weapons, but Nimeria and – less predictably, Lucinius – don’t accept this decision and follow them into the woods, returning a little later apparently now happier with the situation ...

Off-Track

A party conference follows. Whilst there some of the group cast glances towards the now rather valuable person of Amira, others – in particular Kam and Lucinius – seem less than keen on the idea of interacting with the Pavone to collect the reward, and the caravan continues on its way. Lucinius, however, thinks it is now unwise to consider visiting Koinepol. In such a large town, there are bound to be Pavone agents, and they are a distinctive party. He suggests leaving the main route of the Via Bathura and bypassing Koinepol, travelling through the Vasta Hills to get to Trimontis, where the Via Bathura and the Via Diomantica (the coast road) part company. There they can further consider their options, though Lucinius has business in the wilderness caravanserai of Torbruck, which rather rules out the coast road. The diversion, however, is agreed upon and the caravan shortly takes a side road to the west of the main route.

That night a roaming ghoul attempts to enter the camp, but Lucinius’s alarm spell does its work and the creature is easily destroyed. The next day, the caravan is attacked by aggressive blood hawks but these also are driven away.

The Hunting Party

The road into the Vasta Hills is much quieter than the Via Bathura. Lucinius explains that this route has fallen out of favour owing to strange happenings around Ygron’s Bridge, where the route crosses the gorge of the river Drabus. In ancient times there was a great battle there, in which powerful magic was used, and the area has always had a reputation for peculiarity. Recently however this has got worse, and strange monsters have been reported plaguing the area, particularly the bridge itself. Since this is the only good way across the gorge for miles in each direction, trade has started avoiding the route.

As they travel through the hills, the party hear strange shrieking whistles from the north, and shortly afterwards an enormous insectoid creature burst out of the ground and attacks. It is recognised as an ankheg, and while the creature manages to bite Olrik they avoid lining themselves up for an acid attack. As the monster is defeated, however, a number of people appear, led by Bassedas, Lord of Vasta, who is annoyed that the party have killed his quarry. The situation is smoothed over by Halstrud, one of Count Timitos’s foresters; it is she and her assistants who were making the weird noises, funnelled into the ground to drive the ankheg towards a stone dyke where it would be forced to the surface. Bassedas had hoped to capture it for sale to the arena in Parsantium, but Halstrud is happy that it has been destroyed, and placates the lord by removing its acid sacs for him to sell to an alchemist. She invites the party to overnight at the foresters’ lodge, and next morning Lucinius does some good business selling his wares to the people of Vasta, who see fewer merchants than they once did, and celebrates by paying the guards their outstanding wages. The party get on very well with Halstrud, and rather like the sound of her job, travelling around the County of Etressia hunting down monsters. Yrgon’s Bridge is beyond the established borders of the County, so she is not responsible for keeping it clear, but she knows something of it. She tells that until recently the bridge was plagued by a bizarre, shapeless entity that she calls “the gibbering mouther”, but this seems to have gone now.

Goblins

The next day’s travel passes uneventfully and the caravan makes good progress through the hills; the road is good if a little overgrown owing to the fall in traffic recently. Early the next morning, however, the camp is attacked, first with arrows and javelins, then by a worg which charges in to engage Olrik and Lucinius, who are on watch. The merchant’s alarm spell again proves its worth, quickly rousing the rest of the encampment, which is fortunate, since Olrik has gone down after being the focus of the attack, and there are goblins behind the worg. Emerging from his tent at the other end of camp, Kam spots that, taking advantage of the confusion, a couple of goblins are attempting to make off with some of the mules, and stops them. Eventually the worg and most of the goblins are despatched, though one manages to make off into the night, and the party are left to lick their wounds.

The Angry Oak

The next day the party delay their departure to allow for proper recovery from the previous night’s exertions. Setting off again after noon, they are passing through woodland when, without warning, a large tree comes to life and begins assaulting the caravan guards. Amira finds that her twinned shortswords are not very effective against it, and there is further annoyance from an animated vine attached to the tree which immobilizes both her and Nymeria with entwining tendrils. But Nymeria, once Olrik has pulled the vines away from her, has no problems chopping at the tree with her battleaxe, while Kam’s sacred flame spell seems unusually effective against the wooden opponent. The tree is defeated, and shortly afterwards the party meet Erdas, a druidic hermit who explains that the plants here sometimes come to life, filled with anger, animated by the curdled magic of this ancient battle site. He knows this particular tree, and has attempted to help it come to terms with its condition, so he is sad that it has been destroyed, but accepts that it was probably for the best.

The party ask Erdas what he knows of the bridge. He tells them that someone has shut both ends off with gates and that, while the gibbering mouther has gone, a small party of adventurers who came this way some weeks ago were killed on the bridge. He didn’t see it happen, and doesn’t know what was responsible, but their bodies still lie at the centre of the crossing. Furthermore, there are now people living in the partly ruined tower on the far side. He has seen them from a distance but doesn’t know anything about them.
The bridge is not far away now, but as darkness is approaching, the party decide to overnight at Erdas’s cave and tackle it in the morning...

Experience
During Alex's absence at Session 3, everyone else levelled up to 2 except Open. I've made a minor adjustment to the XP awards to allow Open to be at level 2 for next session, which will be recouped next time, and which leaves the scores as follows:
- Amira (NPC), Kam, Nymeria, Olrik: 510xp
- Open: 300xp

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