THE SUNSET LANDS CAMPAIGN
Campaign Summary: Part 1
This blog has been moribund but the campaign which it is meant to support has been trundling along happily for a couple of years, played every two weeks with the odd interruption for illness and a couple of short bouts of working overseas... so it's probably time for a summary, since there is a plot, and it might be difficult to remember everything that has happened and who it has happened to or with.THE PLAYERS AND THEIR CHARACTERS
Richard Green:- Kam, vanara cleric of Hanuman
Lucy Mounsher:
- Nymeria, human (Urskovian) barbarian
Alexx Snax:
- Open, tiefling wizard (deceased)
- Aust, half-elf wild sorcerer
Wayne Furmidge:
- Olrik, dwarf monk (retired)
Wayne had to drop out for work reasons and was subsequently replaced by
Jeff Zaltman:
- Oggle, halfling monk (retired)
Unfortunately Jeff is no longer living in the UK, so we’re back down to 3 at the moment.
Regular NPC:
- Vanessa (a.k.a Amira), human fighter (semi-retired*)
- Felix, human (Ferengian) fighter, currently cursed with cat form
At various times Vanessa has been played by guests, such as Jenny Donne and Chris Mounsher.
Theo Britton also made a cameo appearance while visiting from oop north, as the annoying bard Aris.
[*Vanessa is still with the party but since the meeting with Markus Wolff (see below) is not a member of the "away team", focusing more on protecting the survivors of the shipwreck.]
1. FROM PARSANTIUM TO ARAFILIS
Having hired on as caravan guards for a merchant called Licinius, the party set out from
Parsantium for Loranto. A violent encounter with bounty hunters at Lubzug's Wayside Inn revealed that the
NPC Amira was on the run from an
arranged marriage and had a price on her head from the Pavone family. However,
she wasn't the only one - Licinius and Kam both had reasons not to want to
tangle with the Pavone, both involving larceny. So as to avoid the city of Koinepol, where there would inevitably
be Pavone agents, the caravan made a detour north to Ygron's Bridge, a less used crossing of the River Druba, but this proved traumatic as they were attacked by members of an obscure cult, worshippers of a
dark aspect of the chaotic neutral god Ulur,
creator of monsters. The wizard Open was killed and his place in the party was
then taken by the sorceror Aust, rescued from the cultists.
At Trimontis, the
party solved a haunting (and discovered an entry to The Land Below, i.e. the
underdark) but then found themselves abandoned by shiftless Licinius, who had been
concealing his real purpose - smuggling stolen White Lotus, which he sold to
the hoodlums who run Trimontis. The PCs soon had to flee as Pavone agents
arrived in pursuit, but these followed Licinius south and the party then
escaped along the Via Bathura.
At Scopra, they
had a further run-in with the followers of Ulur, rescuing a blind, mad old man
who was preaching against them in the market place. This turned out to be a
wizard called Sio Godollo (along
with his apprentice, Vermiss), who
had been serving a sinister person called Grodias
until he tried to flee his employer, leading to horrible punishment. They could
not help the dying Sio Godollo, but took on Vermiss as their guide, since he
knew the region.
Heading west they encountered increasing signs of unrest,
including refugees from villages which had been sacked by the followers of
"False Ulur". Some came from a village called Arafilis, previously protected by a boon granted in ancient times
by the wizard Arafil. The Lady Melagrea told how Grodias, Sio
Godollo’s tormentor, had visited them in search of magical sites; he and his
agents had blinded and later killed her husband the lord, and were probably
connected to the disappearance of local druid Halmas. Grodias seems to have broken the blessing protecting the
village before disappearing into a forbidden sacred cave. The village was later
visited by his agents, including Sio Godollo, who took a group of gnoll
sellswords to the cave and came back without them. With the enchantment broken,
the village came under orc attack, began to be troubled by monster, and its
harvests failed, until finally the people were forced to abandon their once
idyllic valley.
Shortly afterwards, the party encountered a blind Tiangaon
woman with an extraordinary magical sedan chair, who spoke in someone else's
voice. The diviner Lady Chua was seeking
Grodias, and particularly some small silver boxes in which he had secreted
things taken from her and her husband, the governor of the distant city of
Nashvak-Veen, to steal his magical power. She had managed to escape but needed
the boxes to free her husband - one of
which Kam had stolen from Grodias's Pavone agent in Parsantium. He sold it to
her and it turned out to contain her tongue, allowing her to recover her own
voice. Chua, believing that Grodias had hidden another box somewhere in the
vicinity of Arafilis, asked the characters to seek it for her, as she must be
cautious about revealing herself to Grodias.
Travelling to Arafilis the PCs fought a contingent of
half-orcs, part of the Ulurian raiding forces, that had taken control of the
vllage when the people fled. They then entered the sacred cave, defeating a
wyrmling dragon and mud-men before passing through a portal to another place...
2. THE HIDDEN VALLEY AND BEYOND
The PCs found themselves in a small valley in the Feywild,
unseasonably icebound. Helped by the giant talking weasel Mr. Flinch, they
defeated a night hag and her allies, who had moved in there after Grodias
disrupted Arafil's enchantment and enslaved or frozen the local fey. Here there was a further portal which had many possible exits, though only one of these was working. This took them to a desert land where they encountered demonic
beasts and grim, amnesiac warriors before reaching a lone tower. This was garrisoned by gnoll
mercenaries led by the yak warlock Chohhot. Defeating these and other guardians,
they travelled further into the depths beneath the tower, finding and freeing a
number of prisoners that Grodias had transported, petrified, to the a
"sculpture gallery" in the tower. These included: the missing druid,
Halmas; Sunella, a teacher from the
Scholasticum in Parsantium who had vanished several months previously; a
centaur warrior; a Doitescan barmaid; a Lorantine merchant; and a Ferengian thief.
A further captive, the cambion demon Ha'dirl,
obliged to answer one question truthfully in return for his freedom,
manipulated the party into asking who Lady Chua really was, and gleefully told
them before disappearing that she had once been a succubus called Jazenza.
In the lowest levels the encountered the placid but powerful
"Gardener", who had been left by Arafil to tend the greenery of the
lowest caverns. He told them that the tower itself was very ancient and had
been through a number of hands since its construction by Arafil. In the effects
of the yak man on the upper levels they found that he had been researching some
stolen texts for Grodias, looking for information about the legendary lost city
of Samseg, centre of the Iliran
revolt in Imperial times, and also for information about a mysterious being
called by the dwarves the Stone Thief,
rumoured to be able to swallow entire cities. Hidden amongst the
"statues" of Grodias's prisoners, they found the second silver box
sought by Lady Chua. Finally, They also found the magic staff which Arafil had
buried in Arafilis, and whose removal had provoked the collapse of the
village’s magical protections. By now they had determined that Arafil's Tower
was situated on Acheron, the plane of endless conflict, and that this, not
Tiangao, was also the location of the city of Nashvak-Veen, from where Lady
Chua had originated.
Returning through the Feywild to Arafilis, the party
assisted Halmas in reburying the staff to re-establish Arafilis’s protections,
then sought out to the Arafilis refugees to persuade them to return home along with Halmas. The rest of the freed
captives they sent back along the road to Parsantium, entrusting Sunella with
various papers to bring to the notice of appropriate authorities, and stolen
books to take back to their rightful owners.
Once more they met Lady Chua and her
retinue. The blind seeress gratefully received the second box, but could not
open it, revealing it to be one of those associated with her husband, which could
only be opened in his presence. Kam bravely raised the matter of her origin,
and Chua admitted that she was once the succubus Jazenza, consort of Uzerich,
demon governor of Nashvak-Veen on Acheron. Grodias, then known as
Tsebenech'rehara, had been one of Uzerich's lieutenants but “diablerised” and replaced his master, before
switching allegiance to another faction. Robbed of her demonic nature by
Grodias's magic, her consort a prisoner in Nashvak-Veen, Chua has been living
as a mortal on the Prime Material for some years and has come to enjoy her free
will. Her aim is to destroy Grodias by freeing her husband from bondage, which
will greatly undermine Grodias's power and make him vulnerable. While Uzerich
is evil, and Chua once was, she points out that unlike them Grodias appears to pose
an immediate threat to the Prime Material; he seems in some way to be linked both
to the unrest amongst the half-orc clans, and to the activities of the cult of
the False Ulur. The party therefore agreed to carry on helping her.
3. THE CASTLE OF SIO GODOLLO
Travelling further into the former province of Ilira, the
party happened upon a skirmish between two groups of half-orcs. One group
seemed to be bearing symbols of the False Ulur, and the PCs took a snap
decision to intervene on behalf of the clan warriors fighting them. Their
leader, Bayak Keyaw, explained that
they had been escorting their tribal shamaness from the fortified village of
Pirisht to perform annual rites at a sacred site, when they were attacked,
apparently with the assistance of treachery, and the priestess borne away. As they
attempted to pursue a rearguard of the kidnappers ambushed them, and they would
have been overwhelmed but for the party’s arrival. It appeared that the
destination of the brigands was a ruined castle taken over by an evil magician
called Sio Godollo. He had been gaining power in the area for a couple of
years, but had now disappeared. Bayak was surprised to find Vermiss in the
company of the PCs, recognising him as a servant of Sio Godollo, and warned the
PCs not to trust him. Nevertheless, he and his surviving warriors were eager to
continue the pursuit and the party joined them.
Vermiss guided the group to the castle, allowing them to
avoid a probable ambush site, and described to them the layout - though there
were areas where he was not allowed to go, excavated into the cliffside. They
successfully overcome the defenders, though it was a hard fight, and penetrated
the forbidden areas. There they interrupted an evil ritual carried out by the
followers of the False Ulur, and rescued the priestess Ailea Keyaw. But whole
area had begun to shake violently, and it was clear that staying around was a
bad idea. As they fled down the hill, a huge maw opened up around the
collapsing building and the whole complex collapsed into it before the massive
burrowing creature disappeared, leaving only a huge crater and a massive gouge
out of the cliff behind. From what they had discovered in the yak-man's notes,
it seemed that this was the fabled Stone Thief. Whether it had been
deliberately summoned, or if the interruption of the ritual had provoked its
attack, remained unclear.
The rescuers returned to Pirisht cautiously, owing to the
likelihood that whoever betrayed the priestess's party might now be in control.
Indeed, the village was the control of the late chief's murderous brother and
his sidekicks - and, it turns out, a small party of black elves, drow, who
seemed to be their puppetmasters. Another hard battle ensued, from which the
drow leader escaped with the use of magic, but the party prevailed and Bayak Keyaw
was installed as the new chief. His uncle had been seduced by the followers of
the False Ulur with promises of power, but himself was then betrayed by the
drow, who intended selling the villagers into slavery. The surviving traitors
were executed but the future of Pirisht remained uncertain, with many of the
warriors dead and the Ulurians likely to make further assaults. The party
suggested that the clanspeople might benefit from an alliance with Arafilis -
which was in a secure position, but short on resources, whereas Pirisht had
plenty of food but was short of adult males and in an exposed location. The
people of Pirisht loaded up their waggons and, with directions from the party, headed
for the hidden valley of Arafilis.
The party now continued west towards Torbruck, but received a message from Lady Chua - delivered by a
goose carrying a talking locket. She warned that their activities had resulted
in them being actively sought by the followers of Ulur, and that the main Via
Bathura had become too dangerous, She advised that they divert via the Pass of
Asser, through the fringes of the Forgesmoke Mountains....
That'll do for one post. The strange goings on in the Asser Pass can wait till next time.